Dig Dug is a 1982 maze arcade game developed and published by Namco. It was distributed by Atari, Inc. in North America and Europe. Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with air with a pump until they pop or crushing them underneath large rocks. It ran on the Namco Galaga arcade board.
Dig Dug was programmed by Shouichi Fukatani, who worked on many of Namco's earlier arcade titles, and designed by junior colleagues of Galaga creator Shigeru Yokoyama. Music was composed by Yuriko Keino, becoming the first game she worked on for Namco — the short jingle made when the character moved was made when executives wanted a walking sound in the game. It was described as a "strategic digging game" by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the game's marketing.